This is genuinely constructive: It's a great starting point for a style but exactly the opposite of what I want when I hear recipe development.
The title 'Mean Brews' I'm guessing uses mean as in averaging, which is nice. But. It's kind of what Ray Daniels's book "Designing Great Beers" does. It's a book I hated because kind of like what you're doing it's just taking averages of beer recipe ingredients for the style and then saying that's designing a recipe. You could write an algorithm that does that. How much beer design is in the Ray Daniels book? None. Design is about consideration and intent.
For me I want beer design to be about the thought behind the use of the ingredients, sensory information about what they smell and taste like and how they'll combine to complement each other. If you don't have enough experience of an ingredient to already understand its use and 'mind taste' it as part of what you come up with in the end then everything might as well be box with a number on it and say add 5 percent of the content of box number 382.
I call it the 'Griggle' problem. The recipe for griggle includes pantoo ogato, fneb leaves, lander flakes, brilldid and salt. There you go : lovely griggle!
In the videos there were tiny bits of insight, like how victory malt would add that extra something, but most is almost like instructions in a different language where learning that language means you don't really need the video.
Great that you haven't got an intro longer than 4 or 5 seconds eventually. Youtube isn't TV and it's watched differently and a 30 second fantastically produced intro is just indulgent **** enjoyed only by the maker and is a barrier to actual content. Well you can just skip it? With certain devices that's sometimes not so easy.
So it's really great because the recipe could give you a fantastic beer for the style, but really empty because you could have just gone and bought a recipe kit. It gives lots of info but doesn't teach you anything. Give a man a fish....
Cheers.